![psx emulator android delayed imputs psx emulator android delayed imputs](http://www.racketboy.com/images/3-800x600.jpg)
- #Psx emulator android delayed imputs manual
- #Psx emulator android delayed imputs portable
- #Psx emulator android delayed imputs code
- #Psx emulator android delayed imputs Pc
#Psx emulator android delayed imputs Pc
Modern DirectX 11.1, OpenGL 4.4, or Vulkan GPU Īny PC input device – mouse and keyboard by default Pixel Shader 3.0, and DirectX 10 or OpenGL 3 support Intel: Intel Core i5-4670K or equivalent. Windows 7 Service Pack 1 64-bit or higher.Please try out the binary and let us hear. I'm assuming that input is handled in its own thread and that the 1ms waiting in the input pulling does not have en effect on the general performance, but I would be interested to hear your thoughts on this. So instead one would have to use keycode 203 for that button, which is what it turns into when you hold it down. Normally this would send a keycode 84 to the input buffer, but since this is a special button that switches keycode when you hold it down it actually ends up doing both a key down and key up event during the 1ms wait. On Nvidia Shield TV you would normally press the Nvidia button on the game controller to go into the menu. I've tested it with a bunch of games, and so far I've only noticed one side effect of this. It turns out that if you change the ALooper_pollAll call in the polling function from a non blocking call into a 1ms waiting call then the inputQueue will be filled up with more input events and it actually seems to solve the problem with hitting more than one button simultaneously. However, I did find an interesting thing in the polling function: I've done some performance measurements of the polling function in android_input.c and it's executing much faster than one frame, so that's not the bottleneck. I also noticed that simultaneous inputs don't work with some of the overlays, though they work with most of the flat overlays. I was able to do the jump in Double Dragon and RCR and summon strikers in KoF EX2. I also tried the GB Double Dragon, King of Fighters EX2 GBA, and River City Ransom EX GBA. I tested Double Dragon II, River City Ransom, and Mighty Final Fight and they all recognize simultaneous button presses.
![psx emulator android delayed imputs psx emulator android delayed imputs](https://ae01.alicdn.com/kf/Hb07950c89228460791d808bbd325fb96b.jpg)
Unlike every other version of Final Fight, the special move can only be done by holding one button and pressing the other. The odd thing is that the JP version of TMNT The Arcade Game has the input as just A+B.
![psx emulator android delayed imputs psx emulator android delayed imputs](https://i.ytimg.com/vi/rVXVD-KWRTs/mqdefault.jpg)
The A+B slash only works after attacking or landing from a jump. I was also confused by TMNT II until I tried the cart on my toaster NES. The move is done by pressing jump while attacking and then pressing A+B.
#Psx emulator android delayed imputs manual
Despite what the manual says, just pressing A+B doesn't do the move. I tested with 8bitdo Zero and a logitech keyboard on a Samsung Galaxy Core Pro. I have this issue with most cores, but simultaneous inputs work on mGBA, FCEUmm, Nestopia, and Gambatte. In the older versions, only input events where processed in the pollAll loop, now it is a bunch of events with different types. I think the bug is probably in the functionsīut I cannot see anything wrong immediately, unless it is a matter of delay caused by the processing of all the different types of events.
#Psx emulator android delayed imputs code
Maybe the Android polling code has a slight delay between recognizing button 1 and button 2 "down" action, maybe there is one frame lag or something. I can certainly hold jump and then press attack and that gives the expected "slash while jumping" action, but the overhead slash that happens on simultaneous down press of A and B does not work. The bug prevents the system from recognizing two button presses at the "same time," Golden Axe Genesis A+B is a good test. The bug is present in all cores and makes most emulators pretty much unusable on Android, especially with fighting games.
#Psx emulator android delayed imputs portable
I confirm this issue using Nvidia Shield Portable with Kitkat.